Available for new opportunities

Software Engineerbuilding scalable web, mobile & systems.

I'm Mousa Hasoneh, a software engineer based in Amman. I specialize in the React ecosystem (React, Next.js, and React Native), backed by a 42 School systems foundation in C and C++. Currently shipping cross-platform production apps at ARABWORK.

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Years building software

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Users reached

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Production apps shipped

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Platforms: Web, iOS, Android

About

Engineering products with strong foundations.

I bridge full-stack web and mobile development with low-level systems thinking. Trained through 42 School's peer-to-peer curriculum, I approach software from first principles, focusing on clean component architecture, reliable APIs, and maintainable codebases.

Frontend & Mobile

Building production web apps in React & Next.js, extending shared logic and component patterns seamlessly to React Native for iOS & Android.

Backend & Monorepos

Architecting Node.js services, REST APIs, and monorepos that unify web and mobile codebases for speed and maintainability.

Systems & First Principles

Trained at 42 School in C/C++ memory management, raycasting algorithms, and low-level graphics. Debugging from lower levels up.

Data & Business Intelligence

Transforming raw dataset pipelines with Python, SQL, and Power BI into actionable business metrics and interactive dashboards.

Tools & technologies I build with

Experience

Professional Impact.

Track record of shipping production features, architecting monorepos, and maintaining high code standards across software teams.

ARABWORK

Frontend Developer (Web & Mobile)

Feb 2026 — Present
  • Develop and maintain production React, React Native, and Next.js applications across Web, iOS, and Android.
  • Design reusable, strongly-typed component libraries that accelerate feature delivery and enforce design consistency.
  • Engineer features within a shared monorepo architecture, maximizing code reuse between web and mobile products.
  • Collaborate with backend, design, and product engineering teams to ship end-to-end user experiences.
React
React Native
Next.js
TypeScript
Monorepo

Telmeeth Solutions

React.js Developer

Oct 2025 — Feb 2026
  • Architected and built a B2B School Management System ground-up using React and TypeScript.
  • Refactored B2C web platform architecture, boosting overall page structure, render speed, and code maintainability.
  • Designed a scalable monorepo unifying shared utilities and UI components across product lines.
React
TypeScript
Monorepo
REST APIs

Sajilni

Software Developer

May 2025 — Sep 2025
  • Built and enhanced production frontend features utilizing React and Next.js.
  • Optimized component rendering cycles and asset loading to deliver smoother UI interactions.
React
Next.js
JavaScript
Performance
Projects

Featured Engineering Work.

Selected software projects demonstrating full-stack product shipping, low-level C raycasting graphics, and data analytics pipelines.

SYS.01FULL-STACK PLATFORM
GET /api/v2/42-wrapped
200 OK • 500+ ACTIVE USERS
Featured Project

42Wrapped

Year-in-review platform for 42 School students

An automated analytics platform transforming raw student coding activity into a personalized annual story, serving 500+ active student users.

  • Impact: Served 500+ students with automated activity insights
  • API & OAuth: Integrated 42 REST APIs with secure OAuth 2.0 flow
  • Architecture: Engineered custom token queues and rate-limit handlers
  • Visualization: Built rich interactive data charts and shareable cards
Next.js
TypeScript
42 API
OAuth
Data Viz
SRC.02C SYSTEMS & GRAPHICS
cast_ray(&mlx, pos, dir);
60 FPS • DDA ENGINE • MLX42
Featured Project

Cub3D

Real-time 3D raycasting engine written in C

A graphical raycasting engine built from scratch in C with the MLX42 library, implementing 3D projection algorithms, texture mapping, and collision math.

  • Algorithm: Built DDA (Digital Differential Analysis) raycasting math
  • Graphics: Handled texture projection, camera movement, and wall bounds
  • Performance: Optimized memory layout and 60 FPS render loop without external game engine tools
C
MLX42
Graphics
Math
PIPE.03DATA ANALYTICS & BI
SQL → Pandas → Power BI
4-TIER MODEL • EXEC METRICS
Featured Project

End-to-End Data Analysis

End-to-end retail business intelligence pipeline

An analytics pipeline built on Global Superstore transaction data, transforming raw datasets into executive insights and interactive Power BI dashboards.

  • Data Modeling: Cleaned and structured multi-table schemas in SQL Server & Excel
  • Exploratory Analysis: Conducted statistical and profit margin analysis in Python (Pandas)
  • BI Dashboards: Designed executive Power BI dashboards highlighting regional sales bottlenecks
Excel
SQL Server
Python
Power BI

More Engineering Projects

Explore active repositories and open-source contributions on GitHub.

Skills

Technical Stack.

I work full stack day to day and move between product code, infra tasks, and analytics without losing momentum.

Frontend

ReactNext.jsTypeScriptJavaScriptTailwind CSSReact Native

Backend

Node.jsExpressMongoDBSQLiteREST APIs

DevOps

DockerGitGitHub ActionsCI/CDLinuxNetworking

Programming

CC++PythonSQL

Data & Analytics

ExcelPower BIPandasBusiness Intelligence

Soft Skills

Problem SolvingCommunicationTeamworkAdaptabilityContinuous Learning

Consistent, in the open

A year of commits on GitHub. Real activity and shipping velocity.

@MossaJehad
Contact

Let's build something.

Open for full-time roles, engineering contracts, and technical consulting. Reach out via form or direct email.

Prefer direct email? Reach me at Moosa.Jehad65@gmail.com